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Benjamin
Last Activity:
Jun 2, 2018
Joined:
Feb 16, 2014
Messages:
506
Likes Received:
543
Trophy Points:
113
Gender:
Male
Birthday:
Dec 27, 1992 (Age: 25)
Location:
USA
Occupation:
Unpaid Game Developer

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Benjamin

Lead Developer, Male, 25, from USA

Working on star system and UI stuff for demo build. Apr 26, 2015

Benjamin was last seen:
Jun 2, 2018
    1. Ryptun
      Ryptun
      Developer is dead :(
    2. Benjamin
      Benjamin
      Working on star system and UI stuff for demo build.
      1. Thomas988 likes this.
    3. Benjamin
      Benjamin
      Working on a star blog.
      1. Thomas988 likes this.
    4. Benjamin
      Benjamin
      Thinking about voxel mapping. Edit: I should update my status more
      1. Thomas988 and Con No 1 like this.
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  • About

    Gender:
    Male
    Birthday:
    Dec 27, 1992 (Age: 25)
    Location:
    USA
    Occupation:
    Unpaid Game Developer
    Hello!

    I'm Ben, creator of Seed Of Andromeda. I started programming senior year of high school when I took a VB class and fell in love with it. I had always been the kind of guy who expresses my creativity through creating, and until I realized that I had natural programming talent I would just dick around in Garry's Mod making machines or creating 2D animations with Pivot Animator. Once I realized how fun programming was, I spent long nights creating simple games in VB, C#, Java, and C++, probably devoting an average of three hours a day before I started college. Most of my knowledge came from thenewboston.

    I started a degree in Computer Science at the University of Tennessee at Knoxville in 2011 and started to learn math and CS theory, as well as learning how to write fast code, mostly thanks to Dr. James S. Plank's wonderful C and C++ courses. In high school I was a B- student, but once I found programming I became an A student, simply due to sheer motivation and enjoyment of programming. I've probably written and deleted hundreds of thousands of lines of code in my life due to my obsession with game programming.

    I started programming the SoA during my trip to Italy in the summer of 2012 , but I didn't really have much direction. I was just trying to port a shitty 2D top-down tile-based RTS to 3D, but it ended up looking like voxels, then I realized the potential and switched over to making an open-world game. I was just learning OpenGL and figuring out how voxel engines worked, so the first iterations of code were damn terrible. In fact, until fairly recently (late 2014) I didn't know much about code architecture in general, since I was mostly self taught. Luckily, the addition of Cristian Zaloj and Brian Bruggeman to the team allowed me to see the flaws in my code, and since then I have been learning more than I ever imagined I would in such a short time.

    In 2014 I really started to kick it in gear. I realized that the game could really be something one day, but not in the state that it was. I started deleting and rewriting large portions of the code to be more modular and clean. Now I am still going strong on the development of Seed Of Andromeda along with the rest of the SoA team!

    I also have started a tutorial series on C++ and OpenGL as an effort to spread my knowledge and help others to arrive where I have, but I don't have a lot of time to work on it since SoA takes priority. Over the summer I should have more time to devote to creating tutorials.

    My hobbies include rock climbing, programming, and playing drum set. I try to climb three times a week but that all depends on how much work I have to do :p

    I don't have much free time and so don't play as many games as I used to. But I do really enjoy competitive FPS and RPG games, particularly ones that are immersive and realistic.

    Here's my linkedin if you want a more detailed list of my credentials and experience.

    If you have any questions let me know!

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    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan