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Hello friends, As you all know, I am poor as crap and until today was unemployed, so recently I have been applying to several companies in order to...
Hey guys! Been a while. Since the last progress report, I have mainly been working with cristian on the voxel API. It's a lot of work to get it...
We've got a new blog giving an overview on SSAO! Its a pretty interesting read if you aren't familiar with how SSAO works. Tell us what you think!
Treeees! I have been doing a lot of work on flora and tree generation over the past week, and its getting close to a point that I would call...
Yo guys! I have been doing a crap ton of generation stuff over the past week. Optimizing things, working on transitions, ect. I switched us over to...
Over the past few days I have been working largely on generation stuff and random fixes for random things, but the thing I am working on now...
New developer summary! Come see what we've been screwing around with!
Today I got voxel generation back in for the heightmap terrain. Originally, my intent was to use 64 bit doubles on the CPU to generate the voxels,...
Hey guys, just finished up another massive detailed blog post! I hope you enjoy it!...
Heyyyyyyy! Finished getting the new texture system working today, and also added in parralax displacement mapping and normal mapping for blocks!...
Today was fun, had a big discussion with some of the team about how to structure our new texture file system, and I'm happy with what we came up...
Hey guys, been a while since my last report since I don't like posting things that just say "Today I worked on backend stuff. I have nothing to...
Hey guys, I've been going HAM on voxels lately. Sorry for no progress reports but its mostly been backend and I want to wait until I have something...
Matthew made a rather detailed blog post covering the principles of design in SoA which you can view here! Let us know what you think! Also, we have...
Friend got back in town two days ago so I have been spending a good bit of time with him, but I've been playing around with voxel models a bit over...
Yo! I am still doing a lot of backend voxel stuff so I can't show you anything there, but today I worked on some new terrain stuff and I want to show...
Today was a catchup day since I haven't done much over the past few days. Ended up getting quite a lot done both in the code and for figuring out...
Power outages today left me without a computer for the first half of the day. Hate that crap >.< At least I got some reading done. Today was all...
I stayed up late last night since my roomates were going out of town, really regretted it this morning :P Today was more backend stuff for the most...
Wooo today was a long day. Sitting in one place for 12 hours really doesn't feel good. Today I did a lot of work on refactoring our entire rendering...