1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ben - July 24 2015

Discussion in 'Developer Progress Reports' started by Benjamin, Jul 25, 2015.

  1. PsychoticLeprechaun

    PsychoticLeprechaun Designer & Web Developer

    • Dev Member
    Not true, bullets at a speed such that they orbit a planet orbit because they move in a straight line such that they always miss the planet's surface as they fall. This is just ordinary satellite orbit. If you have a ring, you do not have your linear velocity bullets, but atoms that are under a constant acceleration parallel to the plane of their orbit. The only thing to stop them from falling is if some kind of force (akin to the one generated by the rotors of a helicopter) was generated. Such a force could be generated much more efficiently, and much more conveniently, if one just created some kind of constant thrust to keep the platform up (rather than expending energy rotating the entire platform, thus costing more energy and making it a rather poor location to live or work).

    The issue with overcoming gravity is that there is no known repellent form of the force. Perhaps we could eventually find a way to interact with gravity via mechanisms similar to how we manipulate the EM field, but it seems a much more difficult, nigh on impossible, job to achieve. The best solution for now, is simply find ways to overcome gravity as we have with planes, helicopters, boats and so on.
    PsychoticLeprechaun, Jul 26, 2015
    Last edited by PsychoticLeprechaun; at Jul 26, 2015
    #21
    ColdFuseon likes this.
  2. Thomas988

    Thomas988 Back Into Space

    • Member
    Cool stuff! I'm not a huge fan of huge trees, though, just because I feel they're too cliche in sci-fi and just don't make sense to me. But, if done well, I'm totally onboard! :D
    ColdFuseon likes this.
  3. _zombiehunter

    _zombiehunter Artist & Designer

    • Dev Member
    [​IMG]
    I think the trees Ben showed in this image don't look too bad. Making the giant trees around 2x, maximum 3x as tall as the surrounding trees should be a good compromise. It isn't that unrealistic either, rainforests on Earth have old giant trees too, which are clearly taller than the average forest canopy (not as extreme as shown in the image above though, max. 1.5x taller than surrounding trees).

    We could maybe add a sub biome for jungles, where you can find such giant trees more often than in "normal" jungle biomes, or even limit them to this sub biome.
    _zombiehunter, Jul 26, 2015
    Last edited by _zombiehunter; at Jul 26, 2015
    #23
    Thomas988 likes this.
  4. JClavaud

    JClavaud Crash Landed

    • Member
    Flora starts to look good, specialy with the last ambiant ocllusion effect.
    Will there be a different texture for the inside of trees and for the bark ?
    Will plants have carateristics like "toxic", "medical", a nutritional stat ?
    What about fruit voxels you cool loot without destrying the plant or tree ?
    Last edited: Jul 27, 2015
    JClavaud, Jul 26, 2015
    Last edited by JClavaud; at Jul 27, 2015
    #24
  5. Lionitow

    Lionitow Reinvented The Wheel

    • Member
    The idea to have a darker texture or whatever for the bark seems good for giant trees
  6. PsychoticLeprechaun

    PsychoticLeprechaun Designer & Web Developer

    • Dev Member
    You are able to specify a bark block and wood block for larger trees, for smaller trees you could use the connected texture system, I suppose, to have bark on the outer surfaces of the bark blocks.
    Plants will indeed have such characteristics! We want the environment to play an important role in your survival, especially early on, so the idea of toxic, and medically beneficial, flora is something we definitely want to explore.
    You are also able to specify fruit "blocks" for the tree system too. These will spawn on the trees in controllable ways, so that you can actually use the fruit system for also creating hanging vines and such. We will almost certainly allow you to pick fruits without destroying the tree. We could also do something similar for bush plants that grow fruits on the ground, which sounds like a really good idea - just not one we have explored yet.
    Thomas988 likes this.
  7. Dysche

    Dysche Intern Programmer

    • Dev Member
  8. 10d22

    10d22 Designer

    • Dev Member

    [​IMG]
    Thomas988 likes this.
  9. Dysche

    Dysche Intern Programmer

    • Dev Member
    [​IMG]
    Thomas988 likes this.
Similar Threads: July 2015
Forum Title Date
Developer Progress Reports Ben - July 16 2015 Jul 17, 2015
Developer Progress Reports Ben - July 8 2015 Jul 9, 2015
Developer Progress Reports Matthew - -∞ -> July 2 2015 Jul 3, 2015
Developer Progress Reports Matthew - July 1 2016 Jul 1, 2016
Developer Progress Reports Matthew - Nov 17 2015 Nov 17, 2015

Share This Page