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Crash on loading world

Discussion in 'Seed of Andromeda' started by misterTubbs, Mar 14, 2014.

  1. misterTubbs

    misterTubbs Crash Landed

    • Member
    Basically everything works until I actually get down to the world. The game runs fine for maybe 2 seconds (as in I can look around and move), but then crashes and says it isn't responding. When I look at the console, it seems the shaders don't load or something because it'll print the shader name, and then below it will print (null). Also, it seems it cannot find a bunch of the tree files.

    Edit:
    Changing the view distance to eh(48) works, but anything above is an immediate crash. Also, voxel destruction is very buggy as is voxel lighting.
  2. Benjamin

    Benjamin Lead Developer

    • Dev Leader
    Sounds like a multi-context bug. I am going to just ditch muiltiple contexts. I may release a hotfix very soon to address this issue. Thanks for your patience!
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