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Development Pacing - Sep 2015

Discussion in 'News and Development' started by PsychoticLeprechaun, Sep 6, 2015.

  1. Gram

    Gram Crash Landed

    • Member
    Just a note that making software open source can make it easier to pirate. However, the best combat to piracy is to have an enticing distribution system (like Steam or gog).

    It is much easier to buy something on Steam then it is to make a Git account figure out how to use Git, install Visual Studio, figure out how to compile a game, and then do it all over again every patch.
  2. PsychoticLeprechaun

    PsychoticLeprechaun Designer & Web Developer

    • Dev Member
    Aye, tiered-licensing has been discussed. We haven't yet decided how to do the licensing, certain driving factors to do with any roadmap we decide on could affect the way we license it to non-commercial/small-team/educational parties (it is likely we'll have to use a custom license) but the outcome will always be aimed to provide both the best flexibility for those parties and still give us as a team the best sustainability (so we can hopefully continue to work on awesome projects like these)!
    Last edited: Sep 16, 2015
    PsychoticLeprechaun, Sep 15, 2015
    Last edited by PsychoticLeprechaun; at Sep 16, 2015
    #22
    Snipecoolbunny and Gram like this.
  3. Gram

    Gram Crash Landed

    • Member
    Cool, totally the roadmap features make a big difference, for example a "RPG-Maker" style software is different than an subscription style MMO. :)
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