I've been daydreaming a lot about SoA lately and how the plot of the game could unfold. It's only natural I would return to the forums to learn more about how the devs will tell the story of the game, but it's raised some questions and suggestions I feel like sharing. However, before I continue any further, I would like to make it blatantly clear that all points expressed here is not fact but personal opinion drawn only from the information given thus far. For all I know, what the plot may turn out completely different than what I expect. Please keep this in mind! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is what I have to say: The plot sounds cliché. I played Rodina lately, and the similarities between it and SoA's future plot were astounding. **SPOILERS!** In Rodina, a fleet of spacecraft looking to colonize a distant solar system is destroyed by an unknown hostile race of aliens. Sounds like SoA? Of course, this is just one game, however I think the idea of "aliens attacking" or "deep space colony ships" appears too often in science fiction. Another example of a cliché is that the main point of the colonists travelling to Trinity is because Earth is dying. It is not the fact that Earth is losing the ability to sustain life that is concerning, it's the fact that the world seems too "unified" on saving humanity. The first sentence of the game's official description is, "The Earth is no longer sufficient for humanity, which has looked to the stars for new homes to expand to." I feel this implies that a majority of the population realizes that Earth is in trouble, and tries to help keep life going. The reason the real-life space race began was only out of fear that the US or the Soviet Union would develop space weapons before the other did, not for scientific advancement or human exploration. The idea of humanity coming together and agreeing to set up this huge space mission sounds next to impossible, especially in today's world where the sciences are not seen important in the media. Some ideas to make the plot more original: What if the humans attacked the aliens first? What if the aliens tried to attack, but the humans won the fight? What if the aliens were actually peaceful? These are just some scenarios running through my head right now that sounds like an interesting twist that could help attract players. What if the space mission to colonize Trinity was done by a private organization? What if spaceflight was banned in the future? What if governments worked together in colonizing, but in the end used Aldrin and the Trinity system for personal profit? This too could get very interesting with just a few detail changes. A fleet of large colony ships is difficult to believe. This is a bit complicated, so I'll try my best to explain. In the "About the Game" section of the SoA homepage, a part of the paragraph reads "...who launch a vicious attack on your colonial fleet". Later is the sentence "Earth...which has looked to the stars for new homes to expand to." To me this implies that the journey to the Trinity system is one of, if not the, first interstellar excursion of humanity. The idea of humans being able to launch several spacecraft in an orderly manner and get them all to a distant solar system without problems seems unlikely. After all, the third mission to the Moon nearly killed the entire crew on Apollo 13. My idea: The colonization mission to Trinity was done by one or a few all-purpose spacecraft. This/these spacecraft(s) would not be that large and would only be able to perform what was necessary, thus making life on them difficult and not at all extravagant. Things would often go wrong due to humanity's relatively low experience with interstellar travel. I feel this "weakness" would make the colonization efforts much more tense and choice-intensive, since anything could go terrible at any moment. Plus, when the aliens do attack, it would only seem logical that the spacecraft(s) would get annihilated since they would not be equipped with extra vanities such as space weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That's all! In no way to do I say that this is the only way to make the plot good. Nor do I demand that my ideas expressed in this thread be used in the actual story of the game, since they are merely examples. I know that the writers on the SoA team will do a fantastic job with the future plot and will make it awesome no matter what, but I just felt obliged to get some of my own words out there. That's all, folks!