1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ship specification (minimum)

Discussion in 'General Discussion' started by NeonSturm, May 17, 2015.

  1. NeonSturm

    NeonSturm Back Into Space

    • Member
    BTW:
    • This fits more to text-contributions, but there is only an audio-contributions forum


    The main purpose of this thread is NOT to specify the exact size, but the rules for naming.
    Given sizes are the absolute minimum.

    It should help peoples which have no experience with all this matter to get consistent names for their builds.

    __________________________________________
    My own short (but long) summary of roles:

    Ships are compared to your own fleet.
    If it is the only ship of it's class in your fleet, compare it to the biggest other fleet you know or which fits.

    You can name something dread-cruiser if you like, but why should a dreadnought not be a cruiser?
    Basically omit everything that is implied and point out the strengths.

    A ship can have more than one class, depending on opponent, especially if the classes overlap, but only 1 primary (which is the role in your current fleet).


    Flagship:
    • Captain ship in a fleet
    • Usually the pride of an organisation, usually big enough to be a cruiser.

    Capital: Biggest ships of the fleet.
    • May carry supplies because of their thick armour and size
    • Capital down = Big loss, no point to fight anymore (except the enemy capital is also down)

    Super: Usually if your whole fleet is super, it is not super anymore.
    • It's main property is that it is rare compared to others of it's class (among other fleets, not yours, as long as it is the only one you have).

    Dreadnought: See above. A super-battleship.
    • At this size, probably more of everything compared to your smallest specialized ships which have everything individually.

    [property] Cruiser: Can act as a lone wolf.
    suffix to other classes | primary class of smallest specialized ship in your fleet
    • In Sci-Fi: has a crew which is big enough to not bore each other after some time (best distinction to corvette)

    [mod] Heavy: Upper weight class of it's role
    [mod] Light: Lower weight class of it's role
    • Mostly because of guns, but just because guns are easier to exchange than armour.

    [role] Carrier:
    = suffix to other classes | primary class of smallest specialized ship in your fleet
    • Cruise-carriers are just called carriers.
    • More fire-power through carried.
    • Completes most missions with carried - in each objective weight class.

    [role] Destroyer:
    =suffix to other classes | primary class of smallest specialized ship in your fleet.
    • More gun power, relies on other ships to suck the damage.

    [size, role] Frigate: A ship which is used when 2..3 corvettes aren't enough anymore.
    • Crew size: 6+, up to 20 (at least for a short time)
      • to easily hold the crew of other "sunken" frigates
      • (2 with minimum crew size, 1+ with average crew size)
    • Smallest ship which is built for fleet-combat or combat between equally equipped opponents.

    [size, role] Corvette: A lone wolf (as a ship)
    • Crew size: 3|4..6+
      • 3..4 minimum (co-pilot and medic almost required | machinist if the co-pilot and medic don't also cover other roles)
      • It should support up to 6 peoples at least!
    • Mostly against opponents with a lower tech level or budged.
    • Or covert ops.


    Small craft with fewer guns and at usually small turrets.

    // For following, the first number|s tell how many pilots you need for full functionality
    // , the..second, how much peoples can enter the vehicle and have seats for them.

    [crew size] Heavy Dropship: 3|4..18+ peoples (and turrets)
    [crew size] Medium Dropship: 2..8+ peoples (Not minimalistic)
    [crew size] Light Dropship: 1..6+ peoples (more peoples than pilots | mechanics)
    • Drop-ships require much less peoples to fly than they can deploy.
    • The functional interior designed for military and rapid-deploying purposes distinguishes them from shuttles.

    // main difference between shuttles and dropships or interceptors is their civilian|military purpose.
    [crew size] Small Shuttle:
    • Up to 4 peoples.
    • Or mostly peoples + designed for planetary landing only.
    • It is not a fighter, thus has decent interior

    // interceptors are fighters specialized for speed and long-range flight orders.

    [crew size] Heavy Fighter: supports 2..3|4 peoples (perhaps tiny anti-missile turrets, co-pilot almost required, can drop 1..3 peoples or dupe as short-range interceptor)
    [crew size] Medium Fighter: supports 1..2 peoples (co-pilot seat available)
    [crew size] Light Fighter: 1 person, improvised or swarm-AI



    This should only be a basic guide, nothing more.
    Feel free to point out flaws in my draft.

    --- and please remember what I said earlier ---

    The main purpose of this thread is NOT to specify the exact size, but the rules for naming.
    Given sizes are the absolute minimum.

    It should help peoples which have no experience with all this matter to get consistent names for their builds.
    Last edited: May 17, 2015
    NeonSturm, May 17, 2015
    Last edited by NeonSturm; at May 17, 2015
    #1
    Thomas988 likes this.
Similar Threads: Ship specification
Forum Title Date
General Discussion Ship Design - Discussion Jul 10, 2015
General Discussion Seed of Andromeda (Spaceship, not game) Discussion Feb 23, 2015
General Discussion How will spaceships work, Mass construction Aug 31, 2014

Share This Page