I have a dream. Or at this point, rather, had a dream. A dream that kept me up at night, one that made me write this. And I'm sorry if I come off as a bit abrasive, but this is just how I feel. This is just something that I feel needs to be said. It's a rant, an unplanned rant, but do see me through. And if I'm wrong about anything, please, do correct me. Remember this: I don't hate you. I just want to see the dream through to its full potential. Three years ago, three long years ago, I hopped on to the Seed of Andromeda ride. The future was glorious - here was a game with amazing things the likes of which had never, ever been done or seen before, features that I could only have imagined up until then, features that, had I not seen, I would never have believed. From day one, I was firmly latched on - I was fully convinced that, in one or two years, Seed of Andromeda would become the Next Big Thing™. So, I hopped on and waited. I think that, out of a group of a dozen or so people, I was one of the most enthusiastic. I just knew that one day, all that enthusiasm would pay off, and everything would change, and that this was something that would change, change, change the world of gaming forever. Needless to say, the hype train was, for me, travelling at about mach three, and the updates gave it the fuel it needed to keep chugging along, even accelerating. I showed some of my friends, but they stopped cared within weeks - since, of course, there wasn't much to care about at the time. But now... Now what? It's been literally a year and still, there has not been a single significant update. Ben's found a Real Job™ now, and he doesn't have the time or motivation to work on this little project, I wouldn't think. Honestly, this had potential, serious potential, but Ben, unlike most people, was a real perfectionist; nothing less than perfect would do, and while I do understand the problems of releasing a half-baked piece of game, lesser devs have done it and completely revamped the whole thing, multiple times over. See DayZ, or Unturned, or Rust. Honesty is what did it, but the desire to produce something "Worthy" ultimately meant that nothing, worthy or otherwise, was made. I do realize that saying all of this does make me seem a little bit callous, a little bit selfish - maybe even very selfish. But it really does pain me, keeps me up at night, to know that something with so much potential was... squandered. That's really the only word for it. Bloat, also, was a big problem of the whole thing. First it was a simple little "Guns n grenades" shooter, then it became this big planet-scale survival game, and the immediately afterwards everything just sort of ballooned into this big No-Man's-Sky-esque "Everything" game with thousands of procedural planets and creatures, and it would be this big RPG with so much to do - of course, the problem with that was realized soon enough, and now it's... An arena shooter? My god, my fucking god, is there a worse genre you could possibly have chosen? Let's evaluate, for a second, what arena shooters need: Well-designed maps Fast-paced twitch multiplayer action I'm oversimplifying, but you get my point. An arena shooter can be done on any engine with reasonably competent multiplayer capability. Unreal, for instance - heck, Unreal Tournament is the reason why Unreal engine exists. There are plenty in Unity. But here's the thing - the arena shooters that people play, what do they need? Either: Nostalgia A low, low price so people can 1v1 their mates Even the arena shooters that people play, that are technically competent, beautiful, amazingly optimized and free - I'm talking Unreal Tournament 5 - have an extremely low playerbase. Because, well, it gets repetitive pretty quickly. That was more than okay in the days when low hard drive capacity and low processor speeds meant that there could only be so much content in a game, but - and I'm loathe to say it - it's 2016. Technology has moved on, and while there is definitely a playerbase for arena shooters, it's very much a niche product. One that doesn't bear building a whole new engine for. Now, with that in mind, let's take a look at what this engine of yours offers: Massive, persistent open world Unprecedented scale Freeform construction and destruction Amazing and well-optimized water and cell physics Extreme optimization for travelling at high speed The ability to see for hundreds of kilometers in all directions And what does it not have? Well - what does it not have at this present moment? Multiplayer capability Guns I really do have to ask, did you have a good reason for choosing to make an arena shooter? As opposed to, say, a smaller and less complex survival game? It would still have been the absolute top of the hierarchy in its class, it would have been better than any other offering based solely on the excellent physics and optimization alone. I genuinely want to know. If I had to hazard a foolish, naive, and poorly-informed guess, I would have to say that it really seems that you just chose something that you thought was a "Noble" genre to do, possibly from your childhood. We had all those updates. The stuff about night vision, and coloured lighting, and then, you decided that, nope, not big enough! (Despite the planet-sized world already being so fuckhuge that it would be immensely impractical to actually play on) and expanded the game to an entire solar system. Several solar systems, fuck. And now, now what? There's a post every month, if we're lucky, and there hasn't been any significant official news for a year. I just want a sign, goddamn it, a sign that the dream isn't dead yet. Two days ago, I had a dream, a real dream, about Seed of Andromeda, and that there was a build released, and it wasn't perfect, not by any means, but it was something, it was fucking something to make me keep believing that the dream could still be alive, still be resuscitated. When I woke up, the first thing I did was to immediately check the Seed of Andromeda website - but no. Tis only a dream.